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Course Structure Overview
Module | Focus Area | Goal / Skills Acquired |
1 | SketchUp Basics & Modeling | Build confidence in modeling 3D forms, organizing scenes |
2 | Advanced SketchUp Techniques | Efficient modeling, extensions, optimizing geometry |
3 | Introduction to V-Ray | Rendering fundamentals, material & lighting basics |
4 | V-Ray in SketchUp | Photorealistic rendering workflows in SketchUp context |
5 | Introduction to Enscape | Real-time rendering, navigation, integration with SketchUp |
6 | Enscape Workflow & Tools | Materials, lighting, atmosphere, animation, 360, VR |
7 | Final Project | Full application |
Detailed Lecture‑Wise Syllabus
Module 1: SketchUp Basics & Modeling
Lecture 1.1: Introduction & Course Orientation
- Overview of course goals, tools (SketchUp, V-Ray, Enscape)
- Interface walkthrough: toolbars, menus, panels
Lecture 1.2: Navigation & Basic Drawing Tools
- Orbit, Pan, Zoom, Zoom-extents
- Line, Rectangle, Circle, Arc, Polygon
- Working with axes, grid, inference locking
Lecture 1.3: Push/Pull, Move, Scale & Basic Editing
- Extrude (Push/Pull) faces
- Move, Rotate, Scale, offset
- Copy, array, mirror
Lecture 1.4: Groups & Components
- Difference between groups & components
- Creating, editing, reusing components
- Instance behavior, nesting
Lecture 1.5: Advanced Editing Tools
- Follow Me, Intersect Faces, Solid Tools
- Erase, Soft / Smooth edges
- Offset, Inference tools
Lecture 1.6: Organizing & Managing Model
- Tags / Layers, Scenes, Sections
- Layers vs tags (in newer SketchUp)
Lecture 1.7: Precision Modeling & Layout Setup
- Measuring, guides (Tape Measure, Protractor)
- Setting units, scale
Module 2: Advanced SketchUp Techniques
Lecture 2.1: Complex Geometry & Organic Shapes
- Working with subdivisions / smoothing
Lecture 2.2: Component Libraries & Asset Management
- Organizing 3D Warehouse / personal library
Lecture 2.3: Scenes, Styles & Layout Preparation
- Creating scenes, transitions
- Styles (edges, shadows, profiles)
Module 3: Introduction to V-Ray (Fundamentals)
Lecture 3.1: Understanding Render Engines & Key Concepts
- What is a renderer, path tracing, ray tracing
Lecture 3.2: V-Ray Interface & Setup in SketchUp
- V-Ray toolbar, asset editor, settings
- Default settings, presets
- Integrating V-Ray in the SketchUp workflow
Lecture 3.3: Materials & Textures (Basics)
- Diffuse, reflection, refraction
- Bump, displacement, normal maps
- Texture mapping: UV, scaling, tiling
Lecture 3.4: Lighting Basics
- Sunlight / directional light
- HDRI / image-based lighting
- Ambient light, environment settings
Lecture 3.5: Camera & Exposure in V-Ray
- V-Ray physical camera settings: f‑stop, shutter speed, ISO
- Depth of field, motion blur
- White balance, tone mapping
Lecture 3.6: Render Settings & Optimization
- Samplers, noise, denoiser
- GI mode (Brute force, Irradiance map, etc.)
- Optimizing for speed vs quality
- Render elements (passes)
Module 4: V-Ray Applied in SketchUp
Lecture 4.1: Applying Materials to a Scene
- Assigning materials to model
- Layering materials (e.g. dirt, wear)
- Material libraries, presets
Lecture 4.2: Lighting Scenes (Interior / Exterior)
- Sun + HDRI + artificial lights (IES, rectangle, sphere)
- Mixing light sources, balancing exposure
Lecture 4.3: Cameras, DOF & Effects
- Composing shots
- Depth of field, vignetting, bloom
Lecture 4.4: Render Elements & Post‑processing
- Beauty, reflection, specular, z-depth pass, ambient occlusion
- Exporting to Photoshop / After Effects
- Basic compositing & adjustments
Module 5: Introduction to Enscape
Lecture 5.1: Why Enscape? Real‑Time Rendering Overview
- Enscape + SketchUp integration
Lecture 5.2: Navigation & Controls
- Walk / fly mode, first-person navigation
- Orbit, panning in Enscape view
- Adjusting field of view, tilt, camera control
Lecture 5.3: Material Editor & Keywords
- Enscape material properties: albedo, metalness, roughness, emission
- Keyword system (e.g. “glass”, “metal”, “transparent”)
- Layered materials, 2-sided, displacement
Lecture 5.4: Lighting & Atmosphere
- Sun settings, sky, cloud, time of day
- Artificial lights (IES, point, spot)
- Light intensity, color, shadows
Lecture 5.5: Environment, Atmosphere & Effects
- Fog, bloom, glare, exposure
- Light failures, ambient occlusion
- Contrast, tone mapping
Module 6: Enscape Advanced: Walkthroughs, 360 & VR
Lecture 6.1: Rendering & Exporting Images
- High-resolution renders, aspect ratios
- Setting up camera bookmarks
Lecture 6.2: Video & Animation Tools
- Fly-through / path animation
- Animation keyframes: positions, speed
- Exporting video settings, codecs
Lecture 6.3: Asset Library & Importing Objects
- Using the built-in Asset Library
- Importing external assets (plants, people, furniture)
- Scaling, placement, optimizing
Lecture 6.4: Post‑processing, Filters & Effects
- LUTs, color grading, image enhancements
- Depth-of-field, vignette, chromatic aberration
- Final refinements in Enscape
Lecture 6.6: Real-time Updates & Live Sync
- Making changes in SketchUp and updating in Enscape
- Live Sync / real-time feedback
Best practices for iteration speed
Course Content
Course Overview
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